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Zuma Deluxe Crack is a very interesting color-matching puzzle video game. It published first time on 12 December 2003 by PopCap Games. Zuma Online Full Screen is available to play online for free of cost at several websites. But you have to get full paid version to play on several platforms including Windows, Mac and iOS. Zuma Deluxe Game free. download full Version for PC is now available here in our latest trending games collection. You can get it download for free of cost to run on Windows, iOS, Mac and Android devices.

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Zuma Deluxe Full Version Free Download gives you unlimited entertainment with its wonderful gameplay and survival tasks. Have you played Zuma Deluxe? This is a fantastic computer game that is very addictive. You may find yourself spending hours playing this game because you are so close that you just need to try again! It starts off quickly, so you tend to think it is too simple. Then you will begin to notice that each level becomes more difficult and the excitement starts to build. Now you know why it is classified as an action puzzle. It has a variety of different game venues to make the game more fun. Zuma Deluxe Keygen is not complicated, so if you are not an experienced player, do not worry. It happened in the temple of Zuma, and you are a stone frog in the center of the field. Whenever you leave the mouse, the frog spits different colored balls. You control the frog and have the ability to rotate him while filming. Therefore, you need to pay close attention and try to aim at the same colored ball. There will be a ball ready to shoot, the second one indoors, as you can see. If you want to switch colors, just right-click your mouse.

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The goal of the Zuma Deluxe Crack is to group three balls of the same color so that they explode and disappear. This can happen if there are two or more consecutive balls, hitting them with the same color. It has a goal score for each level. This is the orange bar at the top of the screen. When you make enough hits, the bar will turn green, and you have reached Zuma at that level. The ball will slow down and temporarily scroll backward. This is an excellent opportunity to start making a portfolio that can be quickly blown away when speed begins to recover. As the game progresses, the ball becomes more and more difficult to match so that the maze will be much faster. If you’re like most players, as you get more excited, you will feel that your mastery of mice becomes more and more strained. You know, if you are too slow, the front of the ball will reach the end where they will fall into a hole. When this happens, the game is over, and you lose. No one wants such a thing to happen because then you have to start over.

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To make the Zuma Deluxe Game PC Version more interesting, the whole game has the opportunity to get bonus points. One of them involves hitting coins that pop up in the maze. These are usually in the curve behind the ball. Because they are hard to come by, your only option is to explore a set of balls on the curve and hit the second shot through the gap to single the coin. Explosion combinations will also give you extra points. When you earn enough points, you will have the life. You can play two modes of Zuma Delux Crack. Adventure mode is what you are about to start, which is the default mode and is the mode most players will use. Challenge mode is much more difficult, only the most experienced players. The graphics are great, and reading in music and background will help keep motivation. If you like challenges, you will love Zuma Deluxe.

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Zuma
Developer(s)Oberon Media
Publisher(s)PopCap Games
Glu Mobile
Designer(s)Jason Kapalka
Composer(s)Philippe Charron
SeriesZuma
EnginePopCap Games Framework
Platform(s)Mac OS X, iPod, Mobile phone, Windows, Windows Mobile, Xbox, Xbox 360 (XBLA), PlayStation 2, Palm OS, PlayStation 3, PlayStation Portable (PSN) Inflight Enterment (IFE)
ReleaseDecember 12, 2003
Genre(s)Puzzle
Mode(s)Single-player

Zuma is a tile-matchingpuzzle video game published by PopCap Games. It can be played for free online at several websites, and was released for a number of platforms, including PDAs, mobile phones, and the iPod.[1]

An enhanced version, called Zuma Deluxe, was released for Microsoft Windows and Mac OS X as well as an Xbox Live Arcade download for the Xbox 360 and a PlayStation Network download for the PlayStation 3.[2]

Zuma received the 2004 'Game of the Year' award from RealArcade.[3]

Gameplay[edit]

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The objective of Zuma is to eliminate all of the balls rolling around the screen along a given path (the path is clearly visible in all of the levels except for the last level) with other balls before these balls reach the yellow skull structure, which will open to varying degrees as a warning of oncoming balls. The player can carry two balls at a time and can switch at any time. As soon as one ball reaches the skull, the rest follow and the player loses a life. To prevent the balls from reaching the skull, the player can eliminate the balls by firing a colored ball from the stone frog idol's mouth towards the chain of balls that will continue to push forward until the player fills the yellow bar, which is when the balls will stop producing off-screen. When three or more of the same color come in contact, they explode, possibly triggering other explosions as part of a chain reaction. The level is completed when after the bar is filled, the player eliminates all of the balls on the screen.

There are bonuses for collecting coins (usually through gaps), for causing explosions through gaps of other balls, and chains for having a streak of always causing an explosion with each consecutive ball (coins and chain bonuses are a quick way to fill the bar). Time bonuses are also awarded if a player completes the level within ace time - ranging from thirty seconds to four minutes depending on the level.

Four different types of power-ups show up in the balls, which can be activated by exploding the ball with the power-up. The backwards ball pushes the furthest-out chain (depending on if all of the balls are connected) backwards for a short length of time. The slow-down ball slows the speed of the chain of balls for a short length of time. The accuracy ball allows quicker shots and points an arrow at where the ball will be shot (this stays active for about the same amount of time as the slow-down ball; however, the size of the balls must be considered). The explosion ball explodes all of the balls within a small radius of the ball at the spot and time of its explosion. If not exploded quickly, power-up balls will return to their regular state after some time.

Adventure mode[edit]

Each regular adventure begins with three lives (represented by frogs in the upper-left hand corner of the screen), but extra lives are earned with every 50,000 points. Shooting a coin with a ball, making multiple groups of balls explode with a single shot, earning chain bonuses, shooting through gaps in the balls, or finishing a level within a certain period of time (called ace time) will give extra points.

The levels are organized into temples, and the initial temple consists of three 'worlds' of five levels each (the fifth level in each stage is unique in having two tracks of balls instead of the usual one). No level in the first world contains tunnels, and the first level of each world is tunnelless.Worlds one to three have four colors of balls: red, blue, green, and yellow, worlds four to six add purple, and from world seven on, white is added in the variety. Levels are eventually added to worlds: The second temple, which contains worlds four to six, has six levels, while the third temple, which contains worlds seven to nine, has seven levels. The fourth and final temple (which is hidden until a player unlocks world ten for the first time) contains worlds ten to twelve, which also consists of seven levels each. Worlds ten to twelve are essentially the same as seven to nine, but for each level, 5,000 points must be scored to completely fill the Zuma bar. Also, the balls come out further at the start of the level, and the chain of balls moves along slightly faster. If the player loses all of their lives, the game ends, and they must start again at the beginning of the last stage they advanced up. However, if the player is able to beat all 12 worlds, they are taken to the 'Space' level, which is longer than all previous levels, has less color-grouping among the balls, and has no visible path for the balls to follow. This level cannot be accessed without first completing world twelve. Upon beating this level, the player wins the game (if a player fails to beat the Space level, they must beat all of world twelve again before getting another chance to win). All the remaining lives at the end of a game are each worth 50,000 additional points to add on to the final score.

Gauntlet mode[edit]

Zuma also offers the gauntlet mode, where a player can choose to play in a level they have already reached in adventure mode, and either practice to beat the level, or play in survival mode, where the difficulty in colors and speed of balls will gradually increase. The level classifications of the gauntlet mode, in order, are Rabbit, Eagle, Jaguar, and Sun God. A player is required to fill seven stages in practice mode or seven yellow bars in survival mode before advancing to the next level. Upon reaching Sun God, in which the balls move in constant speed even when nearing the skull, a player can continue endlessly, since the level classification has no limit in both stages and bars.

Plagiarism controversy[edit]

The Japanese developer Mitchell Corporation claims Zuma infringes on the intellectual property of their 1998 arcade game, Puzz Loop, which was released as Ballistic outside Japan.[4][5][6] Mitchell re-released the design in 2006 as the Nintendo DS game Magnetica. PopCap asserted that Zuma was 'not an exact clone', with founder Jason Kapalka saying that he was 'happy' with the idea of games being cloned by other developers, so long as the new version added to the gameplay of the game it had copied.[7]

Reception[edit]

The editors of Computer Gaming World nominated Zuma Deluxe as their 2004 'Arcade Classic of the Year', although it lost to Sid Meier's Pirates!.[8]

The editors of Computer Gaming World nominated Zuma for their 2003 'Puzzle Game of the Year' award, which ultimately went to Bookworm. They wrote, 'From Bejeweled to Rocket Mania to Zuma, PopCap has constantly found new ways to spell 'addiction.' '[9]

Legacy[edit]

A sequel, Zuma's Revenge!, was launched on September 15, 2009 for Windows and Mac.[10]Zuma Blitz went live on Facebook on December 14, 2010, and was described by PopCap as 'the social adaptation' providing players with 'the first competitive and cooperative iteration of Zuma in the game's history.'[11]

See also[edit]

References[edit]

  1. ^'Zuma'. PopCap.com. Archived from the original on March 21, 2007. Retrieved March 21, 2007.
  2. ^'Xbox Live Arcade on Xbox 360'. Xbox.com. Archived from the original on January 6, 2007. Retrieved January 6, 2007.
  3. ^'Zuma'. PopCap.com. Archived from the original on May 24, 2007. Retrieved February 21, 2010.
  4. ^'feature | shokkingu hitofude |'. insert credit. Archived from the original on June 15, 2006. Retrieved February 21, 2010.
  5. ^'Zuma Deluxe online'.
  6. ^'Zuma Deluxe'.
  7. ^'Newsletter'. Digital Artist Management. January 23, 2007. Archived from the original on December 1, 2007. Retrieved February 21, 2010.
  8. ^Editors of CGW (March 2005). '2004 Games of the Year'. Computer Gaming World (249): 56–67.CS1 maint: extra text: authors list (link)
  9. ^Editors of CGW (March 2004). 'Computer Gaming World's 2003 Games of the Year'. Computer Gaming World (236): 57–60, 62–69.CS1 maint: extra text: authors list (link)
  10. ^'EXCLUSIVE: Zuma's Revenge Revealed'. August 18, 2009.
  11. ^'PopCap Launches Zuma Blitz on Facebook Platform'. December 14, 2010.
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